FOR DEVELOPERS & PUBLISHERS

Your world.
A Russian voice.

Work with FOX VOICE on Russian game voice localization, from a focused scene to a defined production scope. Our released Wukong project shows adaptation, voice production and game integration in practice.

Official Black Myth: Wukong screenshot: a battle in the forest
Released

Start with
something real.

Watch Russian dialogue in actual Wukong gameplay and explore the released project. Then discuss what your title needs.

View the released case study

THE PRODUCTION SEQUENCE

A clear route
to delivery.

Scope, voice permissions, delivery formats and technical integration requirements are agreed for each project.

  1. 01

    Game / localization materials

    Start from the game context, available dialogue and technical requirements. Agree a protected review build or limited materials with the developer for an upcoming title.

  2. 02

    Dialogue & character analysis

    Identify who is speaking, to whom and with what intent. Establish character references, terminology and pronunciation.

  3. 03

    Russian adaptation

    Translate and adapt for spoken Russian, character and scene. Review consistency and account for each line’s timing.

  4. 04

    Voice direction & production

    Guide casting, delivery and emotional continuity. Voice technology assists production; human direction shapes the performance.

  5. 05

    Timing / QC / mastering

    Review wording, pronunciation, performance, timing and audio. Edit and master selected takes against the delivery requirements.

  6. 06

    In-game integration

    Prepare the game audio assets, integrate the localization, check it in context and package the release or agreed delivery.

PREPARING AN UPCOMING TITLE

Limited materials.
Clear boundaries.

For upcoming titles, FOX VOICE can begin localization preparation from a protected review build or from limited localization materials supplied by the developer. We can work under NDA and embargo conditions.

We do not redistribute game builds or proprietary game assets. Access, storage, review and permitted use are agreed before confidential materials are shared.

Localization preparation does not imply a publisher partnership or a commitment to integrate a localization. Any collaboration and delivery scope are agreed separately.

A USEFUL FIRST BRIEF

What should
we know?

A concise outline is enough to begin. Arrange secure transfer before sending a build or confidential files.

01

Context & characters

Game, audience, source language, character references and the kinds of scenes involved.

02

Dialogue & delivery

Approximate dialogue volume, target platforms, audio formats and integration requirements.

03

Available references

Scripts, audio references, localization tables or an agreed review build.

04

Review & schedule

Review contacts, production milestones, voice permissions and NDA or embargo needs.

YOUR NEXT WORLD

DEVELOPERS · PUBLISHERS · PARTNERS

Let’s give it
a Russian voice.

Tell us about the game, the characters,
the material and the production scope.

START A CONVERSATION

A few details.
A good beginning.

Opens your email app with an editable brief. Nothing is sent automatically. Arrange secure transfer before sharing confidential materials.