Context & characters
Game, audience, source language, character references and the kinds of scenes involved.
FOR DEVELOPERS & PUBLISHERS
Work with FOX VOICE on Russian game voice localization, from a focused scene to a defined production scope. Our released Wukong project shows adaptation, voice production and game integration in practice.

Watch Russian dialogue in actual Wukong gameplay and explore the released project. Then discuss what your title needs.
View the released case studyTHE PRODUCTION SEQUENCE
Scope, voice permissions, delivery formats and technical integration requirements are agreed for each project.
Start from the game context, available dialogue and technical requirements. Agree a protected review build or limited materials with the developer for an upcoming title.
Identify who is speaking, to whom and with what intent. Establish character references, terminology and pronunciation.
Translate and adapt for spoken Russian, character and scene. Review consistency and account for each line’s timing.
Guide casting, delivery and emotional continuity. Voice technology assists production; human direction shapes the performance.
Review wording, pronunciation, performance, timing and audio. Edit and master selected takes against the delivery requirements.
Prepare the game audio assets, integrate the localization, check it in context and package the release or agreed delivery.
PREPARING AN UPCOMING TITLE
For upcoming titles, FOX VOICE can begin localization preparation from a protected review build or from limited localization materials supplied by the developer. We can work under NDA and embargo conditions.
We do not redistribute game builds or proprietary game assets. Access, storage, review and permitted use are agreed before confidential materials are shared.
Localization preparation does not imply a publisher partnership or a commitment to integrate a localization. Any collaboration and delivery scope are agreed separately.
A USEFUL FIRST BRIEF
A concise outline is enough to begin. Arrange secure transfer before sending a build or confidential files.
Game, audience, source language, character references and the kinds of scenes involved.
Approximate dialogue volume, target platforms, audio formats and integration requirements.
Scripts, audio references, localization tables or an agreed review build.
Review contacts, production milestones, voice permissions and NDA or embargo needs.
YOUR NEXT WORLD
DEVELOPERS · PUBLISHERS · PARTNERSTell us about the game, the characters,
the material and the production scope.